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written by Christopher Orban
This is a comprehensive introductory physics curriculum with programming integrated throughout. Topics cover both classical mechanics and Electricity and Magnetism. It is appropriate for both introductory university physics and high school classrooms. Most of the classical mechanics activities follow a "Physics of Video Games" theme and many of the activities include comparisons to kinematic equations in order to check that the code is working properly. A key element of the approach in these materials is to "hide" code that is unrelated to the physics of the problem in subroutines that are not visible to the student, thus making the programs more concise and clear.
Training is available including online training for CEUs or grad credit, in-person workshops at summer AAPT meetings, and Youtube videos for any-time instruction.
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